Ok! Now, let’s get to the console advantages: An ergonomic controller, physically social multiplayer, standardized hardware, and price.
1. An ergonomic controllerOver extended play, I think that all console controllers feel more comfortable than an extended keyboard. Your body has a much greater freedom of movement when playing a console game as opposed to a PC game. You can tilt the controller up or down, you can lie down on your couch, you can rearrange pillows, whatever. The keyboard, while complex, is not very comfortable – the carpal tunnel scare of a few years ago is good evidence for this. Manufacturers design console controllers specifically for gaming, and it does make a big difference.
Wireless controllers also help out a lot in the comfort category. I have played Wii Tennis doubles while making a sandwich in the kitchen. I certainly can’t do this with any PC game I own.
At first, this might sound almost like a throwaway advantage. Comfort has little obvious relationship to game design.
In reality, however, just as the mouse and keyboard cater to certain game genres on the PC, the standard controller design also helps certain other genres flourish on the console. 2D platformers, fighting games, and 3D brawlers all feel very limited on the PC. The radial precision of a console thumbstick allows for greater control when you’re trying to do something acceleration- or direction-based, like making Kratos walk forward slowly while simultaneously orienting the camera to look behind you. The WSAD keys of a keyboard, typically used for movement in action games, only function in binary on or off positions so you can usually only be walking or not walking. Design choices like offering the shift key as a run key do help, but they are still not as precise as a console’s controller.
In general, the console controller is better suited to games with a limited amount of inputs that are constantly repeated. If you’re witnessing an entire game from behind the sight of a gun, or from a camera orbiting a little dude who climbs colossi to stab them, then the console controller has no weaknesses.
The Wii controller is a little different. In theory, it can simulate the point-and-click specificity of a mouse. Any pixel on the screen becomes a potential input. In practice, however, I think it’s clear that the technology isn’t quite where Nintendo hoped it would be. It’s very hard to hold your pointer steady and rotating the tip of the Wiimote with your wrist inside a hemisphere is not as fluid as pushing a mouse across a 2D plane.
I don’t think the Wiimote is a failed concept, however. If future technology can increase pointer sensitivity while somehow simultaneously dampening the waver effect that occurs when someone tries to hold her hand still in mid air, the Wiimote could go places.
2. Physically social multiplayerBefore I came to college, I was equal parts PC gamer and console gamer. Two aspects of university life, however, quickly pushed me farther toward console gaming. First, campus internet sucks. It was impossible for me to get playable ping rates on my PC from behind my dorm’s network. Even after I moved off-campus, network saturation (at school,
everyone is on the internet, all the time) kept things unstable at anything approaching peak hours. So, strong online multiplayer, one of the PC’s big advantages, was out.
The other reason I found myself spending more time on the console was because I was now living very close to – even with – friends who played games. I was no longer in high school, where my closest pals lived over fifteen minutes away and I didn’t have a driver’s license. At college, I could simply walk into the next room and start a Gears of War campaign with my roommate.
Consoles have a huge advantage when you live close enough with your gamer friends to organize impromptu get-togethers. Having allies, enemies, or even just spectators in the room with you is a wholly different (and almost always better) gaming experience.
As a side not: plenty of people have argued that online gaming is not true socializing. I think this is absurd. Online gaming is definitely a type of socializing, and I’d even go so far to say that it offers opportunities for certain social interactions that are hard to find in a living room with friends (World of Warcraft is a great example of a fluid and unique setting for online societies, economies, and even political systems). But, as social as it is, there is still no physical person in the room with you.

Playing games with people is just more fun. A great sociologist could probably write a superb paper on the reasons for this, but it’s beyond my current scope.
3. Standardized hardwareBuilding and understanding a PC is beyond the expertise of most gamers. Even for those of us that have done it, I think it’s more of a chore and a time commitment than a hobby. That isn’t true for everyone, but I think the majority of gamers feel this way. Dealing with hardware and software compatibility issues, messing with router settings, keeping chips cool, searching for rare drivers, and dealing with everything else that could go wrong when you boot up your PC game is a huge pain.
When you place a disk into your console tray, you can be certain that it will work as advertised close to one hundred percent of the time. Software issues are simply nonexistent, and while early PS2s and Xbox 360s are famous for breaking down, such hardware failures have typically happened no more than once or twice per person if at all. And, when these hardware failures do happen, the manufacturer’s warranty generally has you covered. While sending your box in and waiting for it to come back can be irritating, at least it doesn’t cost you much of your own time or money.
Hardware failures on the PC aren’t that common, either, but when they do happen—which is more frequently, I think, than on the console—you’re generally on your own. You have to either pay an expert to solve the problem for you or buy parts and get your hands dirty.
The console is almost completely free of compatibility problems. Unless you get into homebrew, which most people don’t, the most difficult question you’ll ever have to ask is whether or not your current-gen console’s backwards compatibility will work with a certain last-gen game.
The PC requires a lot more research and trial and error in order to get things to work properly. You might have to worry about whether your hardware has the power necessary to run a teamspeak voice chat server in the background of your Command and Conquer game, or whether you have the proper ports open to connect to Battle.net while your firewall is up. Since every person’s PC is unique, you won’t know for sure whether a given setup will truly work for you until you try it for yourself. After, of course, you’ve already invested time and money into buying and installing whatever it is you’re trying out.
It doesn’t help that the listed system requirements for a new game are often different than what you, personally, actually need. PCs of the same core specs run faster or slower depending on how they’re connected, how they’re cooled, what they have running, the brand of their hardware, and any number of other factors. It is a pretty safe assumption that your PC is not the same as a play tester’s PC. Your particular configuration could cause any number of problems that the developer wasn’t even aware of, or was aware of but decided not to fix because it assumed the problems will only affect a small number of people or could be solved with a workaround.
Some PC developers such as Valve and Blizzard have a reputation for meticulously testing their games in order to make sure they are as stable as possible on as many different kinds of machines as possible. Quality standards in general, however, are still much lower on the PC than they are on the console, and launch day patches for PC games aren’t unusual.
The console is starting to see patches, too, but so far it hasn’t been too bad. Playing a console game requires no tweaking or workarounds. When I buy a new game I want to play it, and the console lets me do this. There’s no rogue DRM ‘protection’ to outsmart or mysteriously bad frame rates to investigate. You get exactly the product you paid for.
4. Lower pricesI hesitate to list this as a console advantage, but I think it’s still at least a little true. A few years ago it was certainly true – a self-built gaming PC would probably run you close to a thousand dollars while a console would only cost two to three hundred plus controllers. Now, it seems that high-end PC equipment can be got on the cheap, and the cost of setting up a media center for current-gen consoles has gone up.
I don’t think it would be unreasonable to claim that current-gen game developers assume that their players have an HDTV. Though the price is decreasing, high def TVs of any decent size still cost several hundred dollars. Most games are also designed for a sound system more powerful than simple TV speakers.
You can spend as much or as little as you want on your media center, and it is probably a little unfair to count an HDTV as a required gaming peripheral, but at the very least I think it’s safe to say that the amount of money you must pay for an ideal console game experience is no longer simply the cost of the console itself. Controllers have become more expensive, and accessories like guitars and that load of WiiStuff aren’t free either. The Xbox even charges you a small fee to play online.
All that being said, however, I think it’s still true that it’s cheaper to game on a console than on a PC. And, as home media centers continue to become more prevalent, their prices will probably continue to decrease. In the future many would-be console gamers will probably already have an HDTV, striking it from the list of required purchases. On the other hand, the cost of purchasing powerful PC parts may continue to decrease as well.
----------------------------Overall, I think that console gaming seems to be moving in a very positive direction. Recent console games have worked very hard to emulate PC multiplayer, and are meeting with increasing success. Even just a few years ago I never would’ve predicted that the internet would become such an integral part of console gaming over such a short time. And yet, here we are with gamertags, DLC, and voice chat.
Microsoft, Sony, and Nintendo, however, are still very protective of their online spheres, and anything that appears on their respective networks has to pass strict scrutiny. If online console play is to truly reach the level of PC, I think some of these restrictions need to be lifted in order to allow the mod community to do its thing. New controversies spawned by creation-oriented games like LittleBigPlanet and curious anomalies like
this Left 4 Dead hack give me hope that someday the big three will have no choice but to loosen their hold on user generated content.
The PC is not changing as much, but I think that the biggest thing that currently separates it from consoles – the mouse and keyboard interface – will probably remain unchanged for some time to come. This will probably ensure that PCs continue to have an important niche in the gaming market.
But, if consoles continue to work hard at assimilating all the good aspects of PC gaming while simultaneously avoiding all the downsides, it's possible that PC games could almost completely migrate over to the console somewhere down the road.
If anyone else has any opinions on the subject, I'd like to hear them too.